Computer research in music and acoustics (CCRMA)
Submitted by Debbie Barney on Fri, 02/12/2016 - 13:24
Nolan Lem is an artist and researcher whose work reflects a broad range of influences and mediums. He has premiered work at the Hayden Planetarium at the American Museum of Natural History (NYC), Pioneer Works Center for Art and Innovation (BK), The Wallach Gallery (NYC), Flux Fair, Riverside Park, Columbia University, Spencer Museum of Art, and the NIME (New Interfaces for Musical Expression) Conference among others. He has received commissions from the National Science Foundation (NSF), West Harlem Art Fund and the Hall Center for the Humanities.
Submitted by Debbie Barney on Fri, 02/12/2016 - 13:07
Charlie Sdraulig's music explores interaction that examines the roles of physicality and perception in human performance. This exploration often takes place at the threshold of audibility. The inherent ambiguity of this context may allow a particular expression of human individuality to emerge.
Submitted by Debbie Barney on Thu, 08/20/2015 - 13:09
Dr. Matthew Wright is a media systems designer, improvising composer/musician, and computer music researcher. He was the Musical Systems Designer at U.C.
Submitted by Debbie Barney on Wed, 10/08/2014 - 11:55
Gautham is a senior research scientist at Adobe Research in San Francisco. His research involves developing new signal processing and machine learning algorithms for a wide variety of real-world audio applications. He has previously been a visiting researcher at the Gatsby Computational Neuroscience Unit at the University College London, and has previously spent time at Microsoft Research and the department of Electrical Communication Engineering at the Indian Institute of Science.
Submitted by Debbie Barney on Tue, 10/07/2014 - 16:29
Spencer Salazar is a doctoral student at Stanford CCRMA. His research is focused on systems and forms for computer-based music expression, composition, and experience. Previously, he has created new software and hardware interfaces for the ChucK audio programming language, developed prototype consumer electronics for top technology companies, architected large-scale social music interactions for Smule, an iPhone application developer, and composed for laptop and mobile phone ensembles.
Submitted by Debbie Barney on Tue, 05/20/2014 - 11:33
I'm Dr. Kurt James Werner, a Lecturer in Audio @ the Sonic Arts Research Centre (SARC) @ Queen's University Belfast. I'm active as a researcher and writer, composer of electro-acoustic/acousmatic (&c.) music, author of digital signal processing code & compositional algorithms, & circuit-bender. My research focuses on theoretical aspects of wave digital filters and other virtual analog topics, computer modeling of circuit-bent instruments, & the history of music technology.
Submitted by Debbie Barney on Tue, 05/20/2014 - 11:30
Madeline Huberth is the Geballe Graduate Fellow and a doctoral candidate at Stanford University’s Center for Computer Research in Music and Acoustics. Her research intersects music psychology and the study of gesture in performance, exploring production and perception of polyphony using EEG, motion capture, and behavioral studies. She also performs and composes for the Stanford Laptop Orchestra, with a focus on gesture in new computer-mediated instruments. Prior to coming to CCRMA, she received a B.M. in Cello Performance and a B.S.
Submitted by Debbie Barney on Tue, 05/20/2014 - 11:07
Romain Michon (https://ccrma.stanford.edu/~rmichon) is a PhD candidate at Stanford University Center for Computer Research in Music and Acoustics. His research focuses on physical modeling of musical instruments, new lutherie, digital fabrication, FAUST and the use of mobile platforms as musical instruments. As a musician, Romain plays saxophone and piano, he is also a tenor, and above all, he likes to rock on the BladeAxe (https://ccrma.stanford.edu/~rmichon/bladeaxe)!
Submitted by Marion Groh Mar... on Thu, 05/15/2014 - 09:05
Constantin Basica is a Romanian composer currently living in the San Francisco Bay Area, whose current work explores perceptual illusions in the context of audiovisual performance. His compositions include pieces for solo instruments, chamber ensembles, and orchestra. In recent years, he has been composing multimedia works for acoustic instruments, electronics, and video, which have been performed in Europe and in the United States by artists such as Séverine Ballon, Tony Arnold, Elision Ensemble, Ensemble Dal Niente, and Splinter Reeds.
Submitted by Debbie Barney on Fri, 04/25/2014 - 15:36
Special fields: interactive software systems for computer music, programming languages, mobile music, physical interaction design, new performance ensembles (e.g., laptop orchestras and mobile phone orchestras), human-computer interaction, visualization, education at the intersection of computer science and music.
Creator of the ChucK programming language; founding director of the Stanford Laptop Orchestra (SLOrk) and Stanford Mobile Phone Orchestra (MoPhO); Co-founder of mobile music startup Smule; Designer of the iPhone's Ocarina and Magic Piano.