I am a Canadian PhD student at Stanford’s Center for Computer Research in Music and Acoustics. I received a M.A. in Music, Science, and Technology from Stanford as well as B.Mus. in jazz guitar and B.Sci. in physics degrees from McGill University. My research interests involve anything that involves guitars or audio effects often used with guitars. I am particularly focussed in physical modeling synthesis and its applications to luthiery.
I am a PhD student at Stanford’s Center for Computer Research in Music and Acoustics. I am an artful designer. My primary work involves designing audiovisual interactions and experiences for new media, including virtual reality. In my research, I examine how designing, especially designing as practiced by amateurs for their immediate local social contexts ("folk design"), can contribute to human flourishing and subjective wellbeing.
Nolan Lem is an artist and researcher whose work reflects a broad range of influences and mediums. He has premiered work at the Hayden Planetarium at the American Museum of Natural History (NYC), Pioneer Works Center for Art and Innovation (BK), The Wallach Gallery (NYC), Flux Fair, Riverside Park, Columbia University, Spencer Museum of Art, and the NIME (New Interfaces for Musical Expression) Conference among others. He has received commissions from the National Science Foundation (NSF), West Harlem Art Fund and the Hall Center for the Humanities.
The systems that allow us to experience the auditory world in three spatial dimensions are extraordinarily complex. Humans possess a remarkable ability for identifying the distance, location, and size of a sound source with high accuracy, and these spatial auditory cues fundamentally shape the way we interact with the world. Moreover, spaces impart their own distinctive coloration to sounds occurring within their walls. My research aims to understand and to model human auditory spatial perception with a specific focus on music.
Spencer Salazar is a doctoral student at Stanford CCRMA. His research is focused on systems and forms for computer-based music expression, composition, and experience. Previously, he has created new software and hardware interfaces for the ChucK audio programming language, developed prototype consumer electronics for top technology companies, architected large-scale social music interactions for Smule, an iPhone application developer, and composed for laptop and mobile phone ensembles.